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Layer

Layer

Draw-order layer constants for the painter’s algorithm. Higher values draw later (on top).

Differs from THREE.js

RuneTek-specific draw-order constant. No THREE equivalent.

Name Type Description
GROUND number Layer 0 - ground tiles.
SCENERY number Layer 1 - static scenery.
ENTITY number Layer 2 - characters and NPCs.
OVERLAY number Layer 3 - UI overlays.