PointLight
new PointLight(color?, intensity?, distance?, decay?)THREE equivalent: THREE.PointLight
Omnidirectional point light with distance-based attenuation, computed per vertex on the CPU.
Differs from THREE.js
No shadow support.
Properties
Section titled “Properties”| Name | Type | Description |
|---|---|---|
color |
Color |
Light color. Default 0xffffff. |
intensity |
number |
Brightness multiplier. Default 1. |
distance |
number |
Attenuation radius. 0 means no limit. Default 0. |
decay |
number |
Attenuation exponent. Default 2 (physically-based falloff). |