OrbitControls
Orbit controls let the camera orbit around a target. Mirrors EASEL.js r186 OrbitControls. With the default mappings: - Orbit: left mouse, or left mouse + ctrl/meta/shift for the pan swap; one-finger touch. - Zoom: middle mouse or mouse wheel; two-finger spread or squish. - Pan: right mouse, or left mouse + ctrl/meta/shift; arrow keys after listenToKeyEvents; two-finger move. The orbit axis is the camera’s up vector at construction time. Dispatches change when the camera moves, start when an interaction begins, and end when it ends.