Manual
EASEL.js puts a scene graph on a CPU-only Canvas2D renderer. The manual covers installation, rendering, cameras, geometry, animation, textures, and loaders.
- Install EASEL.js and prepare a browser entry point.
- Build a first scene with a scene, camera, geometry, material, and render loop.
- Understand the renderer model before choosing effects or materials.
- Set up cameras and controls for pointer and keyboard-friendly interaction.
- Create geometry and materials from CPU vertex channels.
- Animate a scene with clips, tracks, and an animator.
- Use textures and loaders within the bounded Canvas2D texture path.
The API reference lists public symbols and their descriptions. These guides cover common tasks.