DirectionalLight

new DirectionalLight(color?, intensity?)
THREE: THREE.DirectionalLight

Directional light. Direction is derived from position or from a target node when set. Shading is per-face (Flat) or per-vertex (Gouraud) depending on the material. No shadows.

Differs from THREE.js

No shadow support. Target is optional - falls back to deriving direction from position when unset.

Properties

NameTypeDescription
color

Color

Light color. Default 0xffffff.

intensity

number

Brightness multiplier. Default 1.

position

Vector3

World position from which direction is computed. Default (0, 1, 0).

target

Node|undefined

When set, direction is computed as normalize(target.worldPosition - light.worldPosition). Default undefined.