Fog
new Fog({ color?, near?, far? })THREE: THREE.Fog
Linear depth fog. Blends fragment colors toward a configurable color based on camera-space depth. Objects at near are unaffected; objects at far are fully fogged.
Differs from THREE.js
Constructor takes an options object { color, near, far }, not positional parameters.
Properties
| Name | Type | Description |
|---|---|---|
color | Color | Fog color. Defaults to black (0x000000). Also used as the framebuffer clear color. |
near | number | World-unit distance where fog starts. Default 1. |
far | number | World-unit distance where fog reaches full density. Default 100. |
Methods
| Method | Description |
|---|---|
clone(): Fog | Returns a new Fog with the same color, near, and far. |