Matrix4

new Matrix4(elements?)
THREE: THREE.Matrix4

Column-major 4×4 matrix backed by a Float32Array. Initialises to identity when called with no arguments.

Differs from THREE.js

multiply() is named mul(). makePerspective takes fov in radians (not degrees) and has a different parameter order than THREE.

Properties

NameTypeDescription
elements

Float32Array

Flat 16-element column-major storage (read-only accessor).

Methods

MethodDescription
identity(): this

Resets to the identity matrix.

copy(m: Matrix4): this

Copies elements from another Matrix4.

clone(): Matrix4

Returns a new Matrix4 with the same elements.

compose(position: Vector3, q: Quaternion, scale: Vector3): this

Builds a TRS matrix from position, quaternion, and scale.

decompose(position: Vector3, q: Quaternion, scale: Vector3): this

Extracts position, quaternion, and scale from this matrix.

invert(): this

Inverts the matrix in place.

mul(m: Matrix4): this

Post-multiplies this matrix by m.

mulMatrices(a: Matrix4, b: Matrix4): this

Sets this to a × b.

makePerspective(fov: number, aspect: number, near: number, far: number): this

Builds a perspective projection matrix from radians fov.

makeOrthographic(left, right, top, bottom, near, far): this

Builds an orthographic projection matrix.