PointLight
new PointLight(color?, intensity?, distance?, decay?)
THREE: THREE.PointLight
Omnidirectional point light with distance-based attenuation, computed per vertex on the CPU.
Differs from THREE.js
No shadow support.
Properties
| Name | Type | Description |
|---|---|---|
color | Color | Light color. Default 0xffffff. |
intensity | number | Brightness multiplier. Default 1. |
distance | number | Attenuation radius. 0 means no limit. Default 0. |
decay | number | Attenuation exponent. Default 2 (physically-based falloff). |