PointLight

new PointLight(color?, intensity?, distance?, decay?)
THREE: THREE.PointLight

Omnidirectional point light with distance-based attenuation, computed per vertex on the CPU.

Differs from THREE.js

No shadow support.

Properties

NameTypeDescription
color

Color

Light color. Default 0xffffff.

intensity

number

Brightness multiplier. Default 1.

distance

number

Attenuation radius. 0 means no limit. Default 0.

decay

number

Attenuation exponent. Default 2 (physically-based falloff).